You play droplets by tilting your mobile device. As you tilt your mobile device, your droplet will move left or right on the screen. The speed that the droplet moves is directly affected by how far you tilt your device. As you play the game, the droplet will fall continuously. It is your job to keep it from colliding with obstacles which would end your game. As you fall you can pick up other droplets to increase the size and falling speed of the droplet. If you feel like you need to slow down, you can tap the screen to shed some of the excess water.
Droplets can be downloaded from Google Play here.
If you have any issues, or notice something wrong, please let me know by posting about it in the Issue Tracker.
Monday, March 27, 2017
The Kickstarter campaign failed miserably. I blame that on myself entirely. I should have done much better with the video. I should have done a lot better writing the game’s description. I should have been a lot more active in advertising the Kickstarter Campaign. Either way, there is a lot for me to learn from this failure. Now that it has failed, I’m actually kind of glad that it did. . . .
Monday, March 27, 2017
A long while back I started developing Droplets using Game Maker Master edition. In the process of testing the game I soon discovered that the game would be unplayable a large portion of Android devices. I tried, and tried to adjust the game so that it would be playable, but nothing worked. The problem was not with my code, it was with Game Maker itself. More specifically, because I was using . . .
Monday, March 27, 2017
Droplets has finally been released on the Google Play store for android consumption. Initially the game was developed using GameMaker Master edition, but upon completion it wouldn’t run on most devices. Now, Droplets has been rebuilt from the ground up . . .
Monday, March 27, 2017
While I’ve been happy with the game-play elements of Droplets, I’ve always felt that the graphics just weren’t up to par with my expectations. I’ve been mulling over this for a long time trying to come up with an idea for the graphics that I think might work. I believe that I’ve finally nailed down the artistic theme that I want to go with. I’ve written up a project proposal and . . .
Monday, March 27, 2017
Droplets has been completely overhauled. I’ve gotten rid of the crappy background graphics, and replaced all artwork with 3D models. You’ll also find those same models being used to provide some activity in the background to give the game a little more depth. This update has actually been out for a while, I’ve just been . . .
Monday, April 7, 2014
As much as I may not like it, I have to face the facts. There are less than 11 days left in the Kickstarter campaign and there are only two backers to the project. The campaign video has been viewed nearly 300 times. Statistically this campaign is doomed to failure.
While I still hold out hope that it may fund in the last few minutes, I still have to begin planning for what will happen if it . . .
Wednesday, March 26, 2014
A few days ago I showed Droplets to one of the artists that I’m enlisting to help redraw all of the graphics. He’s very excited to be working with me on this, and really seemed to enjoy the game in it’s current pre-alpha state. He did make one suggestion however, that I add the ability for you to post your high scores to Facebook. I’m pleased to announce that after several hours of . . .
Tuesday, March 25, 2014
I don’t have any official music yet, however I have installed some sample music and setup the random track selection. We now have an options screen where you can adjust the volume of sounds . . .