Thursday, April 18, 2024
I want to start by stating that what I'm about to write about is my opinion, and purely my opinion. But I do feel like this is something that needs to be said. I've seen game companies recently offering to make a donation to some charitable cause, but on the condition that the players of their games do some certain task in their games. Personally, I think this is despicable, and I'll . . .
Thursday, April 18, 2024
I have deleted my Twitter aka X account and have no intentions of opening another account on that service ever again. This is why you have not seen any new posts on that service from me in a while.
There are several reasons why I made this choice, but the primary reason is because I was getting tired of seeing posts from the new owner of that service, pushing his political agenda. . . .
Monday, October 23, 2023
it has been a really long time since I've posted anything. Too long actually. I've been really busy with our day jobs and haven't had much to post about. So I'm hoping to get you caught up with this post so this might be a little bit long. Project space has essentially ground to a halt, mostly because I haven't had any time to work on it, but partially because it was a built as a . . .
Wednesday, March 2, 2022
We pride ourselves in staying out of politics and not getting invovled in current events. However, what is currently happening in Ukraine, is not just political, as it affects everyone there. Babies, adults, children, all are suffering under the weight of war.
Thursday, October 14, 2021
I want to tell you a little about what has been going on for Project Space. But before I do that, I should point out that I have not, and am not making any announcements regarding Project Space becoming an actual game. To this point it is still a proof of concept, though I am planning it out as though it were a real game. Sure, it will probably reach an eventual state where I have to give . . .
Tuesday, May 25, 2021
As of now its nearly been a full year since I last posted to this blog, and quite a bit has happened during that time. We bought a house. There was a pandemic. We played a lot of games. We built some proof of concept projects. But that's pretty much it. Not much else has really happened to report on. So yeah, my family and I purchased a house and moved in. It's an older home, on . . .
Tuesday, July 14, 2020
Like everyone else, we have been watching the news over the last few years, and we seen a lot of stuff happen. To be frank, we've seen a lot of questionable actions being taken by companies against employees for things they did while not on the clock. Maybe this will make us unpopular, but we believe that in recent history, there have been quite a few people who have been fired for . . .
Wednesday, June 5, 2019
For a while now, we've had a sneaky peeky channel on our discord server. Unfortunately, we've noticed that no-one bothers logging into our discord server. Yeah, we get it, why would you want to create yet another login just to see what we're up to? Over the past week, we've been working very hard to make it easier for you to keep track of what we are working on. We've added a new
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Thursday, April 25, 2019
Unfortunately, Microsoft doesn't feel that Jet Fighter Neon is a good fit for the ID@Xbox program. That means we won't be getting access to the Xbox Developers Kit (XDK) and its associated code libraries. We're rather disappointed by this, but hey, C'est la vie
Just because we've been denied for the ID@Xbox program, doesn't mean we are going to just roll over and give up. No, we're . . .
Monday, March 11, 2019
We've added some new policies to our policies page. These policies provide some detail on how we do our development and handle things like bug reports and game releases. Most of the new policies won't normally affect most of you directly, but they will help prevent issues in the future. For instance, . . .
Saturday, March 2, 2019
As of five minutes ago, I just submitted our application to the ID@XBox program. As mentioned in the previous post, we fully intend to bring Jet Fighter Neon to the XBox One, with some new features added. Right now, Jet Fighter Neon is fully functional on our development XBox, using UWP. There are some quirks that we'll have to iron out, like actually being able to save your game . . .
Wednesday, January 2, 2019
Hey, so its been a while and a lot has happened since my last post. I'm going to try an sum it up as much as possible.
The RPG game was going well, until I hit a few animation snags. The way I was designing things made it difficult to handle animations at certain points. Alas, my ADD jumped in and directed me to build a Zelda Clone instead.
The Zelda Clone is . . .
Thursday, August 9, 2018
Its been nearly a month since my last post, and I figured you were due for an update on what was discussed. Development of the old school RPG has been underway since I last posted, and I've got a lot to show for it. As of this posting, I have a fully operational inventory system, a test world map, and player movement all working. Really all that I have left to do for the core engine . . .
Monday, July 16, 2018
Over a month ago we sent out a poll asking what kind of game you'd like to see us build. We didn't get very many votes, but what votes we got made the decision rather clear. We gave you two options in the poll, an old school style RPG game, or a Zelda styled adventure game. The results were two to 1 in favor of the old school RPG. As such, we have altered our current sneaky project . . .
What I Learned from Cube World
Friday, April 27, 2018
If you've followed our blog for any length of time, then you are already aware that I like to occasionally review a failed game or company. Doing so allows me to analyze what I think went wrong with that game or company, and determine how I can best avoid the same pitfalls. Today, I'm looking at an excellent game called Cube World. Cube World was a very popular game when it was . . .
Wednesday, April 18, 2018
Not long ago, we told you that we have a new Discord server that you could use to communicate with us. What we didn't tell you was what our plans for that server were. Well, those plans are in place, and you're missing out if your not at least watching our Discord channels. Remember that very first policy we instated, the one about no WIP disclosures? Yeah, we remember it too. . . .
Wednesday, April 11, 2018
We used to have forums, but they were abused so we had to shut them down. Since then we've been looking for a way for all of us to hang out and chat. We've found that way. Today, I've setup a discord server and added the invitation link to our other pages menu. This means that you can now log into a Discord server and chat with me, or anyone else on the staff. Heck, you don't even . . .
Tuesday, March 27, 2018
For a while now, I've had a system in place for tracking page hits. The system merely tracked what pages were being viewed and how many unique visitors were viewing them. Very basic data, but enough to help me to know what parts of my website were the most popular. Unfortunately the system I had in place had two major flaws. It didn't track the data at the post level, and it did not . . .
Friday, March 16, 2018
Over the past few weeks, I've received a couple of questions from visitors to the site. As usual, I responded back to the questions as quickly as possible. However, I also want to provide my answers to the rest of you, in case you were wondering the same things. There are multiple ways that I can interpret this question. I could read it as, why do I have . . . Why the policies?
What We Learned From No Mans Sky
Thursday, February 15, 2018
No Man's Sky was one of the games that I got really excited for. In December 2013, the game was revealed to the public at the VGX Awards. It was then presented during the Electronic Entertainment Expo(E3) of 2014 as a centre-stage event. It was the first independant game to be presented centre-stage.
Obviously, a lot of fan-fare followed the game from that point. That fanfare . . .
What We Learned from Starbound
Friday, February 9, 2018
They don't know it, but ChuckleFish LTD. has taught us a lot over the last few years. So this post is a proverbial nod towards them for the lessons we've learned. Before we get into what we learned from them, we should probably provide a little bit of history. In August of 2015 ChuckleFish released this announcement:
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Monday, January 22, 2018
I know, it has been a long time since I've uploaded any videos to my YouTube channel, and there have been a lot of very valid reasons for that. None of which have anything to do with the decision I am making today. For the purpose of this post, I think I should explain why there haven't been any videos first, then I will explain my decision today. The uploads stopped initially . . .
Wednesday, January 17, 2018
I've added a few more minor modifications to the website, mostly focusing upon the general aesthetic quality. A friend of mine said the site was quite bland. He was right, so I've added the logo as a background watermark. Ok, sure, maybe it is still bland, but I'm really going for simplicity here. I don't enjoy websites that have a lot of images, because they tend to take a long . . .
Thursday, January 4, 2018
Over the last few weeks, I've spent a good amount of time adding new features to our website. Most of the features won't even be noticed by you, but some you will be able to see right away. Some of the not quite noticeable additions include some statistical tracking for pages and posts. I've also added some design changes that should make it easier to maintain the website. The . . .
Friday, December 15, 2017
I've done a lot of work getting the new site up and running. I'm proud to announce that it is now back up and running at 100%. A few sacrifices had to be made to get it back in order though. You'll notice that there is no longer a twitter feed to the right on the main page. You'll also notice that there are no forums now. I am still working on restoring the twitter feed, but . . .
Thursday, December 14, 2017
I know, we've gone through this several times, and each time I was hoping it would be the last. I am fairly certain this will be the last migration, because we are now hosting a website that I build myself. All our previous websites were built using popular content managmenet systems, like WordPress, Concrete5, and Joomla. I'm no longer using content management systems . . .
Monday, December 4, 2017
I was trying to update our CMS and found that we couldn't because the server didn't support PHP 5.5. So we've had to update our host server. As . . .
Friday, December 1, 2017
We're still here, and still chugging away at code. While we are not in a position to share what we are working on, we can say that a lot of progress has been made towards having a demo of our current project. Of course, there is still a lot more left to be done before we reach that . . .
Monday, October 2, 2017
It has been a long time since there has been any activity on this site, or on my YouTube. You guys deserve to know what has been going on, so that's what this post is all about. A while back I mentioned that my family and I were . . .
Monday, June 5, 2017
Several years ago my wife's parents moved to North Carolina, leaving us in Tennessee. Since then we've been wanting to make the move, but have been unable to because of my job and financial responsibilities. We're excited to say that we are finally making the move this month. We'll be moving to North Carolina in the Raleigh area, and I will be starting a new job on July 10th. . . .
Wednesday, March 29, 2017
A long time ago we had forums on the site, but then the spam came. We hate spam and all its nastiness! But just because we received a ton of spam, doesn't mean that we shouldn't be allowed to have a community. So, we've decided to try this mess again. We've added the forums back to the site, and have set up ReCaptcha to help cut down on the amount of spam that we receive. With any . . .
Tuesday, March 28, 2017
For years we've been trying out different offerings for a support system. We've tried Trello, Git Hub, Atlassian, and others. At long last, we've decided that we'd be better off hosting the support system here on our own website. You'll find our new support system located at help.CupCodeGamers.com, and a link to it in the menu above. We are confident that bringing our . . .
Monday, March 27, 2017
We’ve finally taken the plunge, and released Droplets on the Amazon App Store. What this means is that you can now install Droplets on Amazon devices like . . .
Monday, March 27, 2017
Time to drop a dime in the local blog booth and give you guys another status update for Jet Fighter Neon. This time I want to open up the flow valve so some extra information about the game can be leaked. As usual, if you’ve been watching our Trello boards, you probably already know a good portion of this. Neon will now have a shop where you can purchase upgrades for your ship to make . . .
Monday, March 27, 2017
I just noticed tonight that Thaumcraft v5.1.6 is out, so I went ahead and decoded it and updated ThaumCheater. I’ve copied the research items over from . . .
Monday, March 27, 2017
For the longest time we've been using WordPress as our website type, and that site has been hosted at NewsBlog.CupCodeGamers.com. To make that work, we had to redirect all traffic from www.CupCodeGamers automatically, which would cause some browsers to toss out a security warning. We've migrated our entire website back to
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