1/2/2019
Hey, so its been a while and a lot has happened since my last post. I'm going to try an sum it up as much as possible.
The RPG game was going well, until I hit a few animation snags. The way I was designing things made it difficult to handle animations at certain points. Alas, my ADD jumped in and directed me to build a Zelda Clone instead.
The Zelda Clone is functionally completed. I could technically start building up a map and storyline and such, though its all tightly bound in the code. So I started exploring options of adding in MOD support.
The modding support path was very educational. I figured out how to store game data in XML files, and embed Lua code within those file to control how those objects worked in the game. However, none of that experimentation has made it into any of the actual game projects that I've been working on.
That brings us to now. I now have a new XBox One, designated specifically for game development. I am currently focusing on figuring out how to build and test games for the xbox directly. Once I've got a development path for building and testing for the XBox one, my plan is to take the code I already have completed for the Zelda clone, and convert it into an XBox project.
Of course, I'm not going to release it as a Zelda Clone, that would be violating some patents or something. I'll have to change out the graphics, but then I can build it into my own thing.