10/9/2019
After a lot of hard work, and quite a bit of waiting for support, Jet Fighter Neon has arrived on the XBox One! To me, this is a huge accomplishment, and I'm rather excited about it. Of course, I don't expect this one game to turn me into a billionaire overnight, but that would be bloody awesome. No, in truth, I don't really expect this game to be purchased by very many people at all. I know, that makes me sound a bit of a defeatist, but I'm actually being a realist. Jet Fighter Neon doesn't have the big flashy graphics that everyone has gotten used to seeing in other big name games. It also doesn't have a deep, meaning story line that will draw you in. Heck, it doesn't really have anything that makes modern games popular. So why did I bother to publsh it? I mean, I made it obvious above that I don't expect to profit from this game, so why bother? Experience. Because I took the effort to build Jet Fighter Neon and publish it for the XBox One, I now have the experience of publishing to the XBox One, so the next game that I publish should go a bit smoother. As always, we are open to suggestions, just reach out to us through our contact page. We won't guarantee that we'll use your suggestion, but if we do, you can bet that you'll find your name in the credits, and you'll recieve a code to download the game for free on whatever system its published for. In other news, I've made a major development breakthrough. If you remember, while I was building Jet Fighter Neon for the XBox, I came upon an issue where the game saves just weren't working. That was the whole reason I changed over to using the code entry system. I've done some considerable sandbox testing since then, and have figured out how to get it working. That's right, I can save and load data to and from the XBox's hard-drive now. I know, this seems like such a minor thing, but it was a stumbling block for me. Now that I've determined how to save and load on the XBox, I do have the option of changing Jet Fighter Neon back to using file saves instead of the code system. Now that Jet Fighter Neon is live on the XBox, that's not something I want to do, unless you, the players, request for it. So if you have a copy of the game on XBox and you'd like me to change back to the save system, drop us a line on the contact page and let me know. If you do not already have a copy of Jet Fighter Neon, and would like a copy on the XBox, let me know as well. Just reach out to me using the contact page and ask for a code. I've got a few that I can give away, and I'd be happy to share them with you especially if you are willing to leave a review on the Microsoft's store page.