11/6/2012
Today I made at least a little bit of progress as I’ve added in a means by which to track the players high scores for each level. Of course, I don’t yet have it saving this information, that will have to be added later. Along with the scoring, I’ve also added a Level clear screen where it will tell you what score you got from the last level…assuming you finished it of course. Curently the level clear screen comes up immediately after you finish a level and stays up for a few seconds before moving you on to the next screen. Yes, I said it moves you to the next screen. While implementing the high score code, I also added in a way for me to specify what level comes after the current one. This opens the way for me to provide different level paths as i mentioned in a previous post. For instance, because of today’s work I’ll be able to provide a Classic game mode, an Advanced game mode, and more. The eventual goal is for the Classic game mode to provide gameplay similiar to the original game produced by Tiger Electronics, while the advanced game mode will add in the newer features. I also added in a scrolling credits screen. It’s not fancy or anything, it literally just scrolls a few names by the screen. I added this screen so the game engine will have a default landing pad for any levels that don’t have thier next level specified. (aka, last level)