12/6/2012
I’m very excited to say that Short Circuit will be submitted for developer review soon. That means with any luck, you should be able to purchase it for your Xbox console very soon. In the mean time, I’m working very hard to make it the best game it can be, and to make sure it passes the developer review. Last night I finished creating and testing the rest of the advanced levels. I also added some instructional graphics and text at various locations in the game and improved the UI in a few places as well. Overall, the game has a much more finished and polished feel to it, which I like. I’ve also gone back through the controller input code and modified it to accept input from any connected controller. Since this is completely a one-player game, I don’t have to worry about tracking separate inputs from different players. Doing this also solves the problem that would normally be caused by the player changing controllers. A good deal of time was spent last night on the saving and loading code as well. In my play testing yesterday I realized that scores were not saving, even though it was loading existing scores. After analyzing the code and reorganizing how it was intended to work, I’m happy to announce that the data is now saving and loading 100% correctly now. At this point, I am planning on submitting the game for developer review tonight unless I notice any other major issues that need to be addressed.