3/1/2013
It’s very humbling to see someone else playing a video game that I built, and it’s an awesome feeling watching someone that I have never met play it in a You-Tube video That’s a feeling that I simply can’t describe effectively. I entered into this adventure of creating Short Circuit so that I could finally get the game out of my head. It wasn’t directly an attempt at making money, though I must admit that it did play a small role. The reality of it was that I wanted to see if I could finish a game and get it to the Xbox Indie Marketplace. It’s obvious by now that I succeeded in my endeavors. The game is on the Xbox Indie Marketplace, and it is complete as it stands. Don’t take this to mean that I’m done with the game, because I’ve still got more features that I want to add to it later if it sells well enough. If it sells well enough, then I will also be porting it over to the PC. I’d like to also port it over to the Android and iOS markets as well, but that really is dependent upon sales since I have absolutely no experience programming for those devices. Porting the game is mostly dependent upon sales because in many cases I’d have to hire another person or company to do the code translation. With that said, the Xbox reporting has finally opened up, and has provided me a glimpse of the sales figures for the very first day. I have to be honest, I didn’t expect these numbers to be very high. I published Short Circuit at around 8 or 9pm EST, so these first day figures only cover about 3 to 4 hours. I fully expected to have only one or two trial downloads, and I didn’t expect any sales yet. What I actually got for sales figures for those few hours, is actually what I was expecting to get for the whole week. I’m totally amazed at how well it really is doing, and I have to admit that I’m very proud of it. In those first few hours that Short Circuit was available, it was downloaded 127 times, and 5 copies were sold. That may not sound like much, but you have to remember that these are sales figures for a brand new game that really wasn’t advertised, and that these figures only cover a span of a few hours after the game was first published. I don’t know what to expect, but these sales figures may be an indication of some really cool stuff ahead.