3/16/2018
Over the past few weeks, I've received a couple of questions from visitors to the site. As usual, I responded back to the questions as quickly as possible. However, I also want to provide my answers to the rest of you, in case you were wondering the same things. There are multiple ways that I can interpret this question. I could read it as, why do I have all of the policies that I do. I could also interpret it as, why do i make my policies available to the public. So to answer your question, I'll actually answer both interpretations. Each policy was created based on my observations of the performance and actions of other game development companies and indie developers. In all those cases, I saw an issue that affected that entities reputation, and analyzed to find what they could have done to improve. Each of my policies are designed based on those analysis. I have always felt that it was vitally important that a community be aware of how a company operates. For this reason, I've made all of our policies publicly available. Doing this has the added benefit that the community can hold me personally responsible for living up to the policies. Many companies keep thier policies private, so the public has no way of knowing when the company is violating them. I wish I could tell you, but if you read our policies you'll note that the very first policy prevents me from talking about a work in progress until it can be made available as a demo. The reason we have that policy is because I do have a bit of a problem with maintaining my attention on a single project. I've found that once I have a game in demo state and have announced it to the public, it's easier for me to maintain my attention on that project. The policy exists to prevent you guys from getting excited about something that I'm working on, only for me to refocus on another idea. Generally when I refocus, I don't often return to the project that I left. To be honest, I've always had issues with communicating. Just ask my family, they'll tell you that I don't call anywhere near as often as they'd like me to. I'm not saying that to make excuses, but to apologize for my short comings. I do try to be more communicative, especially with you guys through this website and my twitter feed. I'm not the type of person to be posting about what I'm doing every minute of every day. Your lucky if I even send out a tweet more than once in a week. I guess you could say I'm a private minded individual. I've actually had people describe me as extremely introverted, which may not be inaccurate. Combine that with the our policies and you'll find me in a position where I'm struggling to come up with things to blog about. But all that said, you can also be assured that once my project is playable, you will see more blog posts about that project. In fact, you'll start to see regular blog posts as per our policies. However, we are nowhere near the point where we can release a demo. The current project isn't a very old project at all. We've been working on it for just under a month, and have a lot of engine work still to be done. The good new is, that once we have the engine work done, the rest of development is mostly map designing, and story telling. The other good news is that this game will explain a concept that is near and dear to my heart, so I am emotionally invested in seeing this game thru to completion. The more images you have on your website, the slower the website will load for anyone on a sub-par connection. Sure, it looks nice to have a bunch of images on the site, but they aren't necessary to convey the meaning of the site. I tend to only use images when they are necessary, thus leaving that majority of the site to be text. I have also had a few friends that are partially or completely blind, and I've found that their screen readers often have problems with websites that are image heavy. I know, you might ask why a blind person woudl be interested in a video gaming website. Sure, they may not be able to play the games, but that doesn't mean they aren't interested in knowing about the games. Besides, I've had some partially blind individuals who have kicked my arse in games like Mortal Kombat. Well, thats all the questions I've recieved so far. If you have a question that I haven't answered, don't hesitate to use the contact form on this website to send that question to me. Make sure you provide your contact email address and I will reply directly back to you, as well as include your question and my answer in a future blog post. I also want to take a moment to thank those of you who emailed me to compliment me on some of my posts and policies. It really does brighten my day when I recieve such compliments, as it helps to reassure me that I'm doing the right thing.Why the policies?
What are you working on now?
Why are you so quiet?
You don't many images on your website, why not?
That's It