Well, I’ve done gone and messed up now. I was moving some projects around this morning, and deleted all the source code for Jet Fighter Neon.
I know, the first question any developer is going to ask is, “Don’t you have a backup?”, or “Isn’t it on your repository?” Well, the answer to both of those questions is a resounding, “No.” Can’t say it was my brightest moment, but I hadn’t committed Neon to the repository yet. Chalk that up to just being lazy, I guess.
So, now that I’ve gone and royally fubar’d the project, where do we go from here? I guess I’ll just have to start over. This will unfortunately cause the release date to be null and void. It also means that I probably won’t get it done in time to use the amazon advertising credits on it.
Time to drop a dime in the local blog booth and give you guys another status update for Jet Fighter Neon. This time I want to open up the flow valve so some extra information about the game can be leaked. As usual, if you’ve been watching our Trello boards, you probably already know a good portion of this.
Neon will now have a shop where you can purchase upgrades for your ship to make yourself stronger and better. Or would that be meaner and leaner? Anyways, you will be able to upgrade lots of different things like: bullet damage, fire rate, maximum health, health regen, shield size, shield regen, and others.
The shop is kind of a precursor to our next major addition; a boss battle. That’s right, I’ll be adding a gigantic flying fortress that you will have to destroy. You can choose to take on the boss anytime you want, but it won’t be an easy task. The boss will be equipped with various weapon bays that are populated with either guns, or missile launchers. You’ll have to first knock out all the weapon bays before you can damage the fortress itself. As if that wasn’t hard enough, the weapon bays will slowly repair themselves once they are destroyed, and will reactivate once they are fully repaired.
With those two additions, I was made aware that some players will want to compete with each other to see who can beat the boss with the fewest upgrades. This is where I’ll be stepping in and providing you the ability to turn your upgrades on or off once they are purchased. So even if you’ve bought all the upgrades, you can still turn them all off to try and beat your friends score.
Speaking of score, since there’s a shop, you no longer get a score from killing enemies. Instead you get gems that you can use in the shop to purchase your upgrades. So how do you get a score then? When you beat the boss, you will be awarded with a set sum of gems that you can spend. In addition to the gems, you will also be given a score that is calculated based on how long it took you to beat the boss, and how many upgrades you had equipped. You don’t get any points if you lose to the boss, so you better avoid his guns if you want to score.
That’s a lot of information being leaked there, I think we better call a plumber and get this fixed before it floods the house. In the mean time, I will continue to work on Neon to get it ready for it’s November 20th release date. At this point we are still on track to meet that deadline, and I don’t foresee any major issues that could cause us to move that date.